![]() ![]() (80 means 80% of the time it will work, 50 means 50%, and so forth.) Any number less than 100 will reduce the probability of an enchant. Stay in the same tab, just find 'Enchant Effect %'. I think your next question was how to change the likelihood of an enchant 'working' or not. If there are no costs on the enchants, (if you notice, 'enchant cost 3' has no number in it) then no enchantment will be offered for that time. The areas circled are ones you want to play around with. I'm not sure how you created a mod that will enable 10 sockets into one item, but to change the number of enchantments possible, just go to the monster editor (data editors>units>monsters), find the wanted enchanter(s), and then hit the 'behavior' tab. I'll do my best to answer that question - it's rather oddly put.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |