![]() You have to mess around a bit with the name if it doesn't work at first. The last time it didn't work I actually fixed it by removing one letter from the name (so 6 characters + L, instead of 7 characters + L). It seems that it doesn't always work if you use numbers, signs or capital letters in the name. I sometimes have problems with getting an L and M portrait with the same name to link together. Does that portrait folder work for both games And where exactly is this override Because I just cant find it or the 'beamdog' folder when I look in my installation directory. You can simply replace the M with an L in the filename though if it has a large enough size. The mod changes the weapon/wand icons (BAMs) in Baldurs Gate: Enhanced Edition to look more like the ones in the original. Most notably, majority of GUI screens now have size of 1365x756 pixels. while keeping the dragon-ish graphics to it. Only putting an M portrait in the portraits folder will not work. Adds portraits to speaking NPCs in the Enhanced Edition Infinity Engine games. You can also just use an L portrait, it will just show up everywhere. This means that your portrait on the right side of the screen and in the chat window will use the M portrait (instead of S) and the character screen will use the L portrait (instead of M). The M size will not show up during character creation, but will be linked with the L portrait of the same name automatically (instead of manualy like before).
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